Friends and foes

Friday, December 14, 2012

Given how much time I spend on my own personal endeavours, it’s a wonder that I still have friends. But who needs friends when you can make your own allies? Allies who fight against enemies you’ve made yourself.

 

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There’s only one direction this game will go, and that’s multiplayer. Instead of indulging in that pipe dream, I focused more on getting the bots to behave...

 

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Currently, the bots are processed in swarms based on a hybrid algorithm using distance and status. A baddie who’s flying in a swarm while being targeted will act differently to a let’s say a lone baddie who’s already made some clean kills.

 

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It’s interesting to add 100 allies and 100 enemies and see what happens aided by different types of cameras (including target focus, fly-bys and 360s).

 

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I’ve started experimenting with scripting for scenario directing, and made a quick format which handles a basic publisher/subscriber event model and transaction-oriented imperatives.

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